Of course, what’s the story without the system to roll the dice? Well, after listening to the same complaints about existing systems over and over, we decided to build our own and focus on fixing those complaints. Three years and hundreds of hours of playtesting later, we present the first game using our revolutionary (but familiar) TIPICAL engine.
- Tenacity – Physical & Mental Toughness
- Impact – Raw Physical Strength
- Perception – Five Core Senses
- Intellect – Natural Mental Capacity
- Charisma – Force of Personality
- Luck – Do You Feel Lucky, Punk?
It looks similar to other RPGs on the surface, but peel back the paint and you see a whole new machine. All you need is a single d20, basic math skills, and an imagination. And the best part? We’ve managed to build a system that’s familiar to experienced gamers but easy to learn for those new to tabletop. And through some kind of sorcery even we don’t quite understand, we were able to maintain the realism more complicated systems supply, minus all the headache.
With a simplified roll system, combat turns move much more quickly, allowing more time for story and character development. No more 10 minute turns calculating bonuses from 8 feats or counting a bag of dice for damage, and your character’s success is determined solely by their abilities and a simple pass/fail roll rather than a GM’s arbitrary (and sometimes rigged) decisions.
Gone are the days of painstakingly creating a character of your very own, only to have someone else with a completely different concept create the exact same stats. With the TIPICAL system, character creation and leveling is easy, straightforward, and unrestrained by class formats.